Realm of the Mad God


Realm of the Mad God, commonly abbreviated to ROTMG, is a fantasy mass-multiplayer-online role-playing-game, or a mmo rpg.  The object of the game is to kill monsters, gain levels, and kill the Mad God, Oryx.  You can talk with and trade items with other players.  The game will continuously autosave, so even if you close the tab, your data will be saved.

^ There is a picture of Oryx the Mad God in the center.




The nexus is the place where you can rest, heal, and buy items.  It is safe from monsters.  You can pay realm gold, which costs money, you can buy with fame, which you get by dying, and you can trade with other players to get items.


^ This is the nexus.

1. There is a gold man here. This is where you can choose and change your player name.

2. This is a gray man.  Here you can go back to the title screen and change your current character.

3. These are the vaults and guilds.  The vaults are in the form of a gold coin.  Inside, you can manage your items, and place some in the chests inside.  These items stay in the vault even if you die.  The guild hall is where you can see and chat with other people in your guild.  You don’t start in a guild, you have to be invited to or create one.  Creating one costs 1000 fame.

4. This is the nexus shop.  In the north-east section, there are amulets, tinctures, and other items that cost fame.  In the north-west section, there are dungeon keys, drake eggs, and other items that cost gold.  In the south-east section, there are large cloths and accessory dyes.  In the south-west section, there are small cloths and accessory dyes.  All of these items are unnecessary for the game.

5. This is where the realms are.  You can enter them by clicking on the enter button under your inventory.  You have to be on it to enter, though.  There are usually 3 or so realms at a time, depending on the population in the server.  Having less than 2 realms is rare and temporary.

Around numbers 1 and 2 are fountains.  They can heal you, and heal 100 hp every 1-2 seconds.


Once you enter a realm you will start on the beach.  The beach is where the easiest monsters are.  The farther you go inland, the harder the monsters are.  This is a pirate.  Pirates appear on the beach, and are arguably the easiest monsters in the game.

The godlands are in the middle of the map.  This is an example of a god called a Sprite God.

They are some of the hardest enemies in the game, called ‘gods’.

The gods exist in the middle of the map.

The ‘Mad God’ in this game is like the final boss that never dies and you can fight him infinite times.  His name is ‘Oryx the Mad God’.  Once you defeat all of the event bosses in the realm, Oryx will call you to his castle and once you and every other player in the realm will have to go through the castle.  Once you go through the castle, Oryx will call you to his chamber, where you fight him yourself.  He has 65000 hp, and once everyone in the realm kills him, he will disappear to his wine cellar.  He will drop very good items, and a locked wine cellar portal.  The event bosses are really hard enemies that take many people to kill.  The event bosses in this game are the Skull Shrine, Pentaract, Cube God, Hermit God, Grand Sphinx, and Lord of the Lost Lands.

This is an example of a Grand Sphinx.  They are some of the hardest monsters to kill.


Loot bags and Classes:

All of the enemies in the game have a chance of dropping items.  Those items will appear in loot bags such as these.

These are the public bags.  They can be seen by any players in the game.  There are soulbound bags that are purple, light blue, dark blue, and white.  These bags can only be seen by you, and you will get them if you do enough damage to a certain enemy.

There are 13 different classes that you can play as in the game, each with their own benefits and equips.

This is the wizard.  This is the class that you start with.  He can equip staves, robes, spells, and rings.  In your inventory, there are 4 slots at the top where you equip your staff, robe, spell, and ring.  Under those 4 slots are 8 slots where you can place any items.  Above the 4 slots are the hp and mp bars.  It shows you how much current hp and current mp you have.  Using your ‘ability’ costs mp.  Each character has a unique ability.  The wizard’s ability is its spell.  Your character will constantly be replenishing hp and mp.  Hp stands for ‘health-points’, and mp stands for ‘mana-points’.  If you think that you will need hp or mp quicker, then you can drink an hp or mp potion.  Both of them recover 100 hp or mp, respectively.  Between the 4 slots and the hp/mp bars, there are the stats for your character.  The 6 stats shown there are attack, defense, vitality, dexterity, wisdom, and speed.  The attack determines how much damage your character does.  The defense determines the damage you take from hits.  The vitality determines the speed of hp recovered.  The dexterity determines the rate of fire.  The wisdom is basically vitality for mp, and the speed is the speed at which your character moves.  Those stats will increase when you gain levels, and they have a stat cap.

The other 12 classes have to be unlocked.  One is Priest.  Priest’s ability heals hp for you and players around you.  Archer’s ability is a quiver.  I will not spoil any more of the classes or abilities for your own enjoyment.

This is an Archer on the left, a Knight after the archer, a Rogue after the knight, and a priest after the rogue.

The Archers and Huntresses use bows, the Knights, Paladins, and Warriors use swords, Rogues, Assassins, and Tricksters use daggers, and Wizards, Necromancers, and Mystics use staves.  Swords have the least range, daggers have more range, bows have more range than daggers, staves have even more range, and wands have the most range.  Consequently, swords have the most damage, staves shoot 2 shots, good bows shoot 3 shots, wands do good damage, and daggers do good damage as well.

The maximum level you can achieve is 20.  When you are level 20, you can kill gods and gain fame for your character.


For your character’s equipments there are tiers.  There are 6 tiers and maybe an un-tiered for abilities, and 12 tiers for normal equipment with maybe an un-tiered or 2.  The top tier weapons and items are usually the best ones, doing the most damage or whatever.  The un-tiered items are usually different than the top tier items in the sense that they have different effects.  For example, the tier 12 staff, usually abbreviated to t12 staff, shoots like a normal staff, but the un-tiered staff, the Staff of Extreme Prejudice, doesn’t.  Some people like the Extreme Prejudice better, and some like the t12 staff better.  There are tiers for nearly everything, armor, weapons, abilities, even rings!


Potions have tiers as well.  They are commonly abbreviated to ‘pots’.  The tier 0 or starter potions are ‘minor’ potions.  They are minor health and minor magic potions, and they restore 50 hp/mp each.  The tier 1 potions are basic potions.  They are hp/mp potions, and each restore 100 hp/mp.  The tier 2 potions are stat increase potions.  There are defense potions, vitality potions, one for every stat.  They each raise the base stat by 1 permanently.  The next tier potions are tier 3.  They are wines.  They are only found in Oryx’s Wine Cellar.  Every time Oryx dies, he drops a locked wine cellar.  The Wine Cellar can only be opened by a wine cellar incantation, which are very rare.  The wince cellar portal will lead to Oryx after he disappears.  The Wine Cellar is the only place where t12 items and t6 abilities can be found.  After you are level 20, you can drink stat increase potions to max your stats.


Even if you aren’t lucky and can’t get that many good items, you can trade for them.  Mostly, people trade stat increase potions for other items, and they have formed a ‘currency’.  For example, the Tier 11 staff, the Staff of Astral Knowledge, is worth 13-15 defense potions.  The prices are always changing.

You can also ‘lock’ people.  Under your inventory, which is the 8 slots, there are 6 other players’ names.  These are the players that are the closest to you.  You can click on their names.  When you do, there is a little table that shows a few options: Trade, in which you send a trade request to that player, Teleport, in which you teleport to that player, Ignore, in which you ignore that player, and lock, in which that player appears gold on that place, and will appear at the top.  That player will be locked as long as both of you are in the same area, such as nexus or realm.


Dungeons sometimes drop after certain enemies have been defeated.  The current dungeons are, from difficulty easiest to hardest, Pirate Caves, Spider Dens, Snake Pits, Sprite Worlds, Undead Lairs, Abbys of Demons, Wine Cellar, and Tomb of the Ancients.  All of these dungeons except for Pirate Caves, Spider Dens, and the Wine Cellar’s bosses drop stat increase potions at a 99% rate.  Snake pits drop Speed pots, Sprite Worlds drop Dexterity pots, Undead Lairs drop Wisdom Pots, Abbys of Demons drop Vitality pots, and Tomb of the Ancients drop life pots.  There is also the new Ocean Trench, which is dropped by the new Hermit God.  The boss of the Ocean Trench drops Mana potions.  Life pots increase hp permanently, and Mana pots raise Mana permanently.

Amulet of Resurrection:

The Amulet of Resurrection is an item that can be purchased in the nexus shop for fame.  It equips to you ring slot, and gives these stats:  +2 attack, +2 defense, +2 speed, +2 wisdom, +2 dexterity, +2 vitality, +20 hp, +20 mp, and whenever you would normally die, the amulet will ‘shatter’, disappear, and you will be transported to the nexus.  This Amulet is worth a lot, since you can’t die with it.  The price keeps rising, but currently, it is worth ~150 – 200 defense potions.


As I said before, stat increase potions are the main form of currency.  As i also said before, the prices always change, but currently The Potion of Life is worth 5-8 defense potions, the Vitality potion is worth 1.5 defense potions, the Potion of Attack is worth 1/3 of a defense potion, the Potion of Dexterity is worth 1/4 of a defense potion, and the Potion of Speed is worth 1/3 of an attack potion.


There are 2 game sites on which you can play this game:  There is one on Kongregate, and there is the original site: Both require an account to play, though you can play as a guest.  If you play as a guest, your data will not be saved.


This last site is the most helpful in my opinion, and if you feel like playing this game, I suggest you start by looking at the wiki.


Made by:

Anand and Lucas

14 thoughts on “Realm of the Mad God

  1. Anand, I don’t think that the audience can see the nexus and the numbers, I think that you should change the picture. Anyways, nice post:)

  2. How much would a Golden Bow cost? Is it hard to get defense? Is Medusa the only place you can find the god lands?

    • Hi Brian, I play this game at home sometimes, and by the way, a golden bow costs 1 speed potion, and 4 speed potions are equal to 1 defense. Anand’s prices for speed potions may be a bit off though, since I see a lot of people selling 2 speed for 1 attack pot. And yes, Defense potions are very hard to get. Medusa is the name of the realm, so there are different realms with different names, such as: Flayer, Djinn, Beholder, and more. There is a godland in each realm.

  3. Defense potions aren’t very hard to get if you know how to get them. You should farm the godlands and kill the correct gods: Beholders (Huge Eye – like god), Slime-Gods (Big Slime thing), and Ent Gods (Huge tree gods). They have a 1% or 2% chance of a defense potion each. The Hermit God, Skull Shrine, Cube God, and Pentaract also drop defense potions. There are many realms in a server at one time. If you want to go to a different server, you can change servers at the main screen. The Defense potion is now 3 speeds, 3 dexterity potions, 2 attacks, or 2 wisdom potions. Thank you for reading my post!

    • I agree that they aren’t hard to get, but they are quite rare. Think about it. A 1% chance of a Slime God/Ent God/Beholder would mean killing Slime Gods/Ent Gods/Beholders 100 times! That isn’t very easy!

  4. A new dungeon is coming out soon. It drops from a new quest. It is called the Manor of the Immortals. The dungeon boss can drop a new UT Dagger, UT Robe, and UT Wand. The new UT’s prices aren’t stable yet, but the UT Dagger costs about 7-8 defense, the UT Robe costs about 8-10 defense, and the new UT Wand costs about 10-12 defense.

  5. Would you rather keep the Amulet of Resurrection, sell them, or keep one Amulet of Resurrection and sell the others?

  6. I would sell the Amulet because I would gain a lot of defense. I would then be able to max some stats, and that is usually better then keeping it. There is no point equipping it if you would loose more than if you would die.

      • I personally would keep the Amulet if I had maxed stats because maxing is very, very hard. You must drink about 20-35 pots to max 1 stat. Right now, I have an archer that has 4 maxed stats, and I keep an ammy. However, I also managed to purchase Wine Cellar tops to go with my 4/6 archer. There are 8 stats to max (Vitality, Dexterity, Wisdom, Speed, Attack, Defense, Mana, and Health) , but many players (like me) only want to max 6, not Mana and Health Points. Therefore, based on how many stats you have maxed, you would show it as a fraction out of 6. Maxing stats is also very expensive, since it would cost 25 defense pots to max defense alone. That is why I like using an ammy on a partially maxed character, especially if it has WC tops.

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